Felt like mappin’

So, here’s a free road + field battlemap for you: 72 dpi, 1000×1000 (5′ per 50 px), in both gridful and gridless varieties. I figured out a quick, easy, and better way to make my trees, and have provided four of them for you on this map for no extra charge.

And gridful isn’t a word, I know.

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My weekly Tuesday night campaign ended abruptly a couple of weeks ago (after 83 online sessions, advancing from level 1 to almost 10), so I’ve felt a little lost. Do I find a new group to DM? Join a new group as a player? Switch to a different game entirely for a while? I like the sandbox idea, and have been reading up on West Marches-style games. I kinda want to play around with a group of all female players (ok that sounded different in my head before I typed it), and I have players in mind, but I don’t know if they have the time or the desire to take part.

I know I’m not close to being done with work on my campaign setting, and will keep on keepin’ on even if I don’t have an active group of players to explore it with. I had been plugging away at the Pleiade (touched upon in my last post), but I moved my attention over to the pantheon of dieties and expanded the group from 12 to 17. Since I already had gods of creation/destruction, good/evil, and law/chaos opposing each other, I decided that I wanted to do that for all of the others (save for Baruch, the Justicate and god of neutrality, who stands alone).

  1. Baruch, the Justicate (Neutrality)
  2. Arkanes, the Slayer (War)
  3. Argotuos, the Watch (Torpor)
  4. Asia, the Lady of the Mist (Nature)
  5. Medeni, the Silver Ring (Culture)
  6. Sanhedrin, the Dawn Mother (Good)
  7. Boehme, the Lifefoe (Evil)
  8. Calchas, the Spinner (Fate)
  9. Veroaza, the Long Walk (Chance)
  10. Charadys, the Darkman (Death)
  11. Marad, the Evermore (Eternity)
  12. Dyad, Lord of of the Codi (Law)
  13. Hesoid, the Untrusted (Chaos)
  14. Anu, the One God (Creation)
  15. Keradre, the Unholy (Destruction)
  16. Mandean, the Timekeeper (Time)
  17. Kunan, the Moment (Now)

The Pleiade

The weekly Twitch stream is operational. Kinda. I didn’t realize until after last week’s game that it wasn’t recording any of the player mics. That’s a problem. Also – the game sucked due to late-arrival players and some tech issues. Need to get it all worked out by the next game (which will likely be on June 13th or 20th).

In the meantime – I had a small burst of inspiration today and edited/updated some new crunch for my campaign world.

The Pleiade are the divine spirits (Vouharama) who were tasked with constructing the souls of all sentient beings. Based originally on Western astrology with a dash of Greek and astronomical influences, I’ve now incorporated it with Enneagrams, and came up with the following:

THE PLEIADE

44 days each. The 34th day of Berin, Yuslaf, Genar, and Cambras have no Pleiade influence and those born on those days are referred to as Soulless.

Fiamede, the Reliant
Reformer. The Rational, Idealistic Type: Principled, Purposeful, Self-Controlled, and Perfectionistic
Dates of Influence: Narif 1 – Berin 11
Form: Mountain goat
Element: Earth
Stone: Onyx
Color: Yellow
Metal: Electrum

Hathos, the Pure
Helper. The Caring, Interpersonal Type: Demonstrative, Generous, People-Pleasing, and Possessive
Dates of Influence: Berin 12 – Ranol 22. Soulless Day: Berin 34
Form: Bear
Element: Water
Stone: Rhodonite
Color: Olive
Metal: Nickel

Krinos, the Exact
Achiever. The Success-Oriented, Pragmatic Type: Adaptive, Excelling, Driven, and Image-Conscious
Dates of Influence: Ranol 23 – Rijar 33
Form: Horse
Element: Fire
Stone: Topaz
Color: Orange
Metal: Gold

Anure, the Fierce
Individualist. The Sensitive, Withdrawn Type: Expressive, Dramatic, Self-Absorbed, and Temperamental
Dates of Influence: Yuslaf 1 – Nolas 11. Soulless Day: Yuslaf 34
Form: Dolphin
Element: Water
Stone: Apatite
Color: Green
Metal: Tin

Enkinos, the Oracle
Investigator. The Intense, Cerebral Type: Perceptive, Innovative, Secretive, and Isolated
Dates of Influence: Nolas 12 – Lifris 22
Form: Owl
Element: Air
Stone: Sodalite
Color: Blue
Metal: Lead

Hatir, the Steadfast
Loyalist. The Committed, Security-Oriented Type: Engaging, Responsible, Anxious, and Suspicious
Dates of Influence: Lifris 23 – Genar 33. Soulless Day: Genar 34
Form: Wolf
Element: Earth
Stone: Jasper
Color: Brown
Metal: Silver

Fioure, the Mutable
Enthusiast. The Busy, Fun-Loving Type: Spontaneous, Versatile, Distractible, and Scattered
Dates of Influence: Premis 1 – Talas 11
Form: Fox
Element: Fire
Stone: Carnelian
Color: Red
Metal: Copper

Areth, the Proud
Challenger. The Powerful, Dominating Type: Self-Confident, Decisive, Willful, and Confrontational
Dates of Influence: Talas 12 – Cambras 22
Form: Eagle
Element: Air
Stone: Aventurine
Color: Purple
Metal: Iron

Bythor, the Consul
Peacemaker. The Easygoing, Self-Effacing Type: Receptive, Reassuring, Agreeable, and Complacent
Dates of Influence:  Cambras 23 – Feras 33. Soulless Day: Cambras 34
Form: Seal
Element: Water
Stone: Larimar
Color: Slate
Metal: Platinum

I’d like to incorporate some in-game benefits to each Pleiade, but that’ll come later.

Audible

The last week was all about sound.

One thing I really liked about Roll20 was the ease of incorporating sound effects and music tracks into the game (dynamic lighting was the other big thing, but that’s another discussion). Fantasy Grounds, not so much. None ways, really. Zero. At least not through FG itself. Thanks to some software work-arounds, through, I was able to get sound re-introduced into the game.

With the help of several threads on the FG forums and on Reddit, I was able to stream Syrinscape through Discord through the use of a virtual cable and Voicemeeter, with controls in Fantasy Grounds itself via a sound extension. Not as elegant of a solution as Roll20, but it worked well enough. The sound quality was poor to average for at least one of the players (he said it sounded like my microphone was detecting and transmitting the sound from my speakers), but they could hear everything and all of the sound cues I set up in FG worked (spells, attacks, crits, atmosphere, etc). I was even able to play a few Spotify playlists during the game.

Now if they could just get on that dynamic lighting thing …

The game was disappointing (two players were no-shows and a third was an hour and a half late) and fun (the three of us had a pretty good, short session). Tyr Company finished their exploration of Zaharad’s estate in the Old Hab district of Gullport, discovering what appeared to be a dormant planear portal. They retrieved all of Zaharad’s research and returned it to the Belindis in his shop so he could pour over the contents. We ended the following game day as the Company, while exploring a local market, found themselves targets as members of the Skulldancers (and allied guild The Voiceless) came looking for revenge for the deaths of their guild mates the night before.

Also – I’m an idiot.

I received the replacement motherboard for the new system. As I was setting up to put it all together, I realized that I had sent all of the case hardware to California with the bad motherboard. All the screws, bits, bobs, and doohickies. Gone.

Sigh.

So now, I have to figure out if I can get replacement hardware or if I just need to buy a whole new case. Again.

This system is going to be obsolete by the time I can get it built. I started the project on April 29th. It is now May 25th. I am out over $700 and all I have to show for it is a bunch of expensive paperweights.

SIGH I SAY.

Trees

The parts for my new system came in last weekend, but I somehow got a bad motherboard and had to return it for a replacement. Disappointment! I’m a little jazzed to get it up and running so I can resume the weekly D&D livestreams (not to mention the other thousand things I’ll be able to do with it).

On top of getting things ready for Tuesday’s game (a little side adventure with some former squires of Tyr Company – handy to get us used to the switch to Fantasy Grounds. Farewell for now, Roll20), I’ve been doing quite a bit of work on family trees. I grabbed the free software from MyHeritage and created the trees for each of the primary PCs going back five generations. The Ditanis. The Ravencalls. The Kharamans. The Naillos. Close to 200 names and details all laid out, one by one. Births, deaths (including causes), relations. Also recreated the Delle family in it, because why not.

I created the trees in a Google doc at first, ending up with something that looked like this:

ASPASIA

  • Melas Ditani (M, leatherworker) Born 1586 AC, Died 1632 AC (Illness)
  • Cyrilla Ditani nee Fulos (F) Born 1587 AC, Died 1668 AC (Illness)
    • Karia Ditani (F) Born 1606 AC, Died 1607 AC (Accident)
    • Kalias Ditani (M, beadle) Born 1608 AC, Died 1636 AC (Accident)
    • Aristina Ditani nee Bakoczy (F) Born 1608 AC, Died 1645 AC (Disease)
      • Talysa Ditani (F) Born 1630 AC, Died 1642 AC (Natural causes)
      • Pedeo Ditani (M, shoemaker) Born 1629 AC, Died 1680 AC (Famine)
      • Galeta Ditani nee Hagild (F) Born 1619 AC, Died 1682 AC (Infection)
        • Indace Galer nee Ditani (F) Born 1648 AC
        • Lorin Ditani (M) Born 1649 AC, Died 1650 AC (Disease)
        • Teric Ditani (M, ropemaker) Born 1650 AC, Died 1687 AC (Infection)
        • Ceren Ditani (M, mercenary) Born 1651 AC
        • Georgan Ditani (M, saddler) Born 1652 AC, Died 1699 AC (Disease)
        • Dorana Ditani nee Colas (F, physician) Born 1653 AC, Died 1688 AC (Violence)
          • Tarasios Ditani (M, musician) Born 1668 AC, Died 1699 AC (Plague)
          • Neola Ditani née Kana (F, playwright) Born 1666 AC
            • Eryn Ditani (F, assassin) Born 1684 AC
            • Aspasia Ditani (F, adventurer/rogue) Born 1687 AC

Then I would input all the info into MyHeritage and fill in the blanks with additional relatives where necessary.

If I were a programmer, I would create some kind of simulator that could manage populations over time, tracking individuals and families across generations. Man, that would be sweet.

I’m convinced that I’m the only one in the group that enjoys this level of detail.

And as for the campaign – I took them through The Wolves of Welton (slightly modified to fit within my world), the events of which happening concurrently with the main PC groups efforts to thwart the return of Tiamat. Two of the PCs nearly died in the final confrontation with the enhanced wolf pack, but they did manage to parlay and reach an accord with Bolt. Now they will rest up and return to Derithlin, after which we’ll turn our attention back to the west into Gullport, where Tyr Company continues their search through the ruined labs of Zaharad in an attempt to locate the Blackpoint.

Generations

And hey, here’s that generational listing I spent a few days on. I went so far as to determine cause of death for each one that has welcomed the embrace of the Darkman (thanks to another spreadsheet I put together a few months ago).

  • Aruwin Delle I
  • Dannall Delle
  • Dorroth Delle
  • Jerethor Delle (1614-1644 AC)
    • Talia Harcelle (F – 1633-1657 AC)
    • Timon Delle (M – 1635-1669 AC)
      • Lilia Dellaskara (F – 1656-1696 AC)
        • Talidan Dellaskara (M – 1676-)
          • Aruwin Delle (M – 1693-)
          • Xenith Dellaskara (Arika Joduin) (F – 1695-)
          • Melia Delleskara (F – 1697-)
          • Lili Dellaskara (F – 1699-)
        • Pirron Dellskara (M – 1678-1689 AC)
        • Ellissa Kanell nee Dellaskara (F – 1680-)
          • Naric Kanell (M – 1701-)
        • Melia Dellaskara (F – 1682-1689 AC)
        • Naric Dellaskara (M – 1684-1694 AC)
    • Megann Dellan (F – 1639-1690 AC)
      • Eustasia Malinos nee Dellan (F – 1657-)
        • Irisma Malinos (F – 1675-)
          • Naidan Malinos (M – 1691-)
          • Serene Malinos (F – 1694-1695 AC)
          • Deren Malinos (M – 1695-)
          • Naidan Malinos (M – 1696-1699 AC)
        • Delis Malinos (M – 1678-1679 AC)
      • Talian Dellan (M – 1658-1661 AC)
      • Keatos Dellan (M – 1660-)
        • Elenan Laskas nee Dellan (F – 1679-)
      • Naidan Dellan (M – 1661-1674 AC)
      • Lilian Mellas nee Dellan (F – 1667-)
        • Basia Mellas (F – 1688-)
          • Narric Mellas (M – 1705-)
      • Narelen Dellan (M – 1669-1681)
      • Tamara Harcell nee Dellan (F – 1676-1701)
        • Nareth Harcell (M – 1694-1701 AC)
        • Damath Harcell (M – 1698-)
        • Tamara Harcell (F – 1700-)
        • Nareth Harcell (M – 1701-)
    • Cyntha Kanell (F – 1637-)
      • Danal Kanell (M – 1651-1681)
        • Danal Kanell II (M – 1670-1704 AC)
          • Danal Kanell III (M – 1689-1700 AC)
      • Talia Kanell (F – 1655-1666 AC)
      • Coris Kanell (M – 1656-1659 AC)
      • Melia Valling nee Kanell (F – 1657-)
        • Coria Valling (F – 1677-1693 AC)
        • Kaorin Valling (M – 1681-1687 AC)
        • Rashall Valling (M – 1683-1693 AC)
        • Rhione Laskas nee Valling (F – 1685-)
          • Darinna Laskas (F – 1705-1706 AC)
        • Darinna Valling (F – 1689-1701 AC)
        • Naret Valling (M – 1690-1703 AC)

Lilia Dellaskara? Died from a disease (probably the plague?). At least the same amount were murdered. It was a violent time.

It all boils down to offerings to Asia

My world building goals change every single day, without fail. A week ago I was plotting and naming seven generations of descendants of King Jerethor Delle in Delephran (four kids, twelve grandkids, twenty great-grandkids, twelve great-great-grandkids) . Two days ago, I was focused on farming and crops. Yesterday was  building a mass combat simulation spreadsheet. Today? The origins of non-standard humanoid species.

Here’s some bits from the farming day, and what a typical year looks like for a farming serf.

Narif (Lowspring)

In Narif, farmers make offerings to Asia for a dry month with no severe frosts and welcome Aradra’s return. They focus on the ploughing and spreading of manure and general cultivation of the fields as soon as the ground is soft enough. Smaller spring fields of wheat, rye, barley, and oats are sown, as well as flax and hemp. Calving continues.

Berin (Deepspring)

In Berin, farmers make offerings to Asia for a mixture of rain and sunshine. Sowing and harrowing of wheat, rye, barley, and oats continues. General labor includes cleaning ditches, pruning trees, fixing sheds, hauling timber, and repairing roofs. Onions, leeks, and flax are sown, calves weaned, milking and dairy work started, and tending to farrowing (birth of piglets).

Ranol (Highspring)

In Ranol, farmers continue to make offerings to Asia for a mixture of rain and sun. Ditches are dug and the first ploughing of the fallow fields begins. There are sheep to be cleaned, sheared and marked, general planting, and field maintenance. Winter corn is weeded and moss removed from thatched roofs. Beans and peas are sown, as are beets, carrots, cabbages, and other garden vegetables. Swarming bees are captured for hives.

Rijar (Lowsummer)

In Rijar, farmers make offerings to Asia for dry weather. The mowing and raking of hay begins, sheep shearing continues (with the shearing of lambs later in the month), and a second round of ploughing is done in the fallow fields. Clover is harvested.

Yuslaf (Deepsummer)

In Yuslaf, farmers make offerings to Asia for a dry first-half of the month and a rainy second-half. Hay making continues, as does sheep shearing. Crop weeding begins in earnest. Hemp, flax, and winter corn harvesting begins.

Nolas (Highsummer)

In Nolas, farmers make offerings to Asia for warm, dry weather. Nolas is a heavy harvest month, with the threshing and winnowing of grains and grinding of flour. Sowing of spring grains begins. Straw is gathered and turnips planted.

Lifris (Lowautumn)

In Lifris, farmers make offerings to Asia for rain and welcome Kerne’s return. There is threshing, ploughing, and pruning of fruit trees during the month. Fruit (apples, blackberries, etc.) is harvested and dried or stored. Grapes are picked and pressed for juice and wine. Peas are harvested, as is honey from beehives. Cattle is bred. Fields are plowed for winter grain. Winter wheat, rye, barley, and oats is sown. Excess stock is taken to market.

Genar (Deepautumn)

In Genar, farmers make offerings to Asia for dry weather with no severe frosts. They focus on the last ploughing of the year, gather nuts, roots, berries, and mushrooms, plow fields and sow empty fields with winter grains. They harvest grapes for wine and verjuice. Repairing and cleaning equipment begins. Sheep are bred and pigs are allowed to forage for and fatten on acorns and beechnuts.

Premis (Highautumn)

In Premis, farmers make offerings to Asia for a mixture of rain and sunshine. Firewood is gathered, split, and stacked for themselves and the local lord. Pigs and cows are slaughtered and meat smoked. Flax and hemp are processed to make thread and rope. Threshing and winnowing continue through the winter.

Talas (Lowwinter)

In Talas, farmers make offerings to Asia for a mixture of rain and sunshine. Wild game is hunted, trees trimmed, and grape vines pruned. The slaughter of livestock continues. Turnips harvested.

Cambras (Deepwinter)

In Cambras, farmers make offerings to Asia for rain (but rarely get it). They focus on making and repairing tools, nets, utensils, etc. On mild days, they work outdoors gathering firewood, pruning vines, mending fences, clearing ditches, and cutting wood. Sows are bred and manure spread for fertilizer. Early lambs can be born.

Feras (Highwinter)

Feras in similar to Cambras in many ways. Farmers still make offerings for rain. They focus on carting manure and marl and continue the deepwinter work to prepare for spring. They prune grapes and fruit trees, prune and mend hedgerows, mend fences, kill moles, plant willow, and add lime, chalk and manure to soil. Lambing continues, and calving begins.

I also mucked around with a new Steam app – Ultimate Epic Battle Simulator. My computer is no where near snappy enough to be able to run it above 3-4 fps, but one day!

Shadowrun tokens! Free ones, even!

Here are three character tokens I banged out today for my Shadowrun campaign. There’s no way I’ll have the time to put together a proper token pack, so I’m putting them up for free.

Enjoy, and have a great holiday.

A couple of free urban maps

Guess what happens when one gets a day job and tries to juggle that plus a family of five and three flaming chainsaws? Survey says – zero time to do art! Will the situation improve in the future? I hope!

In the meantime, though – a wee bit of good news for you. Two new, free maps of the urban/modern variety. Nothing too grand, but I needed them for my Shadowrun campaign and decided early on that I’d probably throw them up here for free.

Consider them thrown. Enjoy, and watch your back!

One is based on the rent-a-hideout map in Mercurial, the other based on a Google satellite image.

A warg without a war is just a g

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Warg. Worg. Dire wolf.

The orcs have ’em now.

October is always a “Life Is Full” kind of month, particularly since I started the new marketing position. Tonight was the first night I’ve had a chance to sit down and draw in at least a week.

With the wargs completed, we’re one step closer to finishing up on the next token pack. I’m excited to get it out there!

Ogre has entered the game

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Had just enough time to finish up on one of several ogres to add to the Battleground token pack.

Now – time to get ready for the game. 8pm on Twitch.